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Final Fantasy 8 VIII PAL PSX [4 CD Iso - Ita]: A Complete Walkthrough of the Four Discs



Xenogears started out as an early concept conceived by Tetsuya Takahashi and Kaori Tanaka for Square's Final Fantasy VII. The company deemed it "too dark and complicated for a fantasy", but Takahashi was allowed to develop it as a separate project.[15]




Final Fantasy 8 VIII PAL PSX [4 CD Iso - Ita]Final Fantasy 8 VIII PAL PSX [4 CD Iso - Ita]



I look for an immersive and engaging fantasy experience when I play games like this, and the Trails series is dripping with so much nerdy goodness that I could play Trails in the Sky for days on end.


Persona 3 almost topped our list of the Best PSP RPGs for portable fantasy gaming. It has one of the greatest plotlines of any handheld game and makes all of the after school clubs you went to as a kid seem boring beyond belief!


The bridge finally comes to an end at the Shrine of Worship, a gigantic structure in the middle of the Lands. Wander and Agro make their way to the ground floor and the temple's main hall, which is lined with sixteen stone idols. At the end of the empty hall is an altar. Here it is shown that Wander is carrying something with him: a body wrapped in a cloth sheet. He places the body on the altar and removes the sheet, revealing Mono, a young woman clothed in a white dress.


With just one colossus left, Dormin tells Wander to make haste, for the arrival of Emon's company is imminent. Wander heads towards the final colossus, opening a seal in the far southern area of the Lands with the sword's light to gain access to the final area. A fragile bridge spans an enormous canyon between Wander and the lair of the colossus; as he rides across on Agro, the bridge quickly collapses. At the last second, Agro bucks Wander off of her to the other side, sacrificing herself. Wander cries out and watches helplessly as Agro plunges into the canyon river far below. A storm gathers as Wander makes his way up a sheer cliff to the final colossus.


Back in the Shrine's hall, Dormin has kept its promise to Wander, as Mono has been given new life. She sits up and looks around at her unfamiliar surroundings. Shortly after, Agro limps into the Shrine, having miraculously survived the fall. The two walk to the basin at the back of the Shrine. The water is now gone, but in its place is a baby boy with horns on its head. Mono picks up the infant while Agro walks back up the spiral to the Shrine's northern entrance. When the two walk out the back door, they notice the bridge has been destroyed, and though there is no way out, Agro finds another path leading higher up the Shrine. At the path's end, they find a garden with several creatures living in it, including some doves, a squirrel, and a fawn, as well as fruit trees. The lone kite flies out of the garden and over the Lands as night comes once again, a symbol showing that, even after the release and final sealing of Dormin, after the deaths of all the colossi, and after being sealed off from the rest of the world, life still goes on in the Forbidden Lands. 2ff7e9595c


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