This guide will show you the fundamental aspects of playing Arms Warrior in PvE content. It will guide you through the best talents, races, rotation, and consumables for the spec, alongside suggesting why you might want to give the master-at-arms a try.
Warriors are usually leading the charge into battle, tearing across the battlefield and using furious shouts and terrifying banners to rally their allies and intimidate their enemies. Whether striking down opponents with mighty two-handed weapons, tearing into packs of enemies in a whirlwind of steel, or standing firm in the face of death itself, warriors excel at battle with a range of powerful attacks and battlefield maneuvers, as masters of both skillful strikes and devastating blows.
Arms Warrior Dmg Is To Low
Warriors train constantly and strive for perfection in armed combat. Though they come from all walks of life, they are united in their singular commitment to engage in glorious battle. Many warriors serve as mercenary soldiers, while others become adventurers and danger-seeking fortune hunters. A typical warrior is strong, tough, and exceptionally violent.[5]
Each race comes with unique special abilities or powers, known as racial traits, or simply racials. While each race has its advantages, certain racials are of particular benefit to certain classes. Players may wish to take these advantages into account when selecting which race/class combination to play. Some of the most useful racials for warriors are:
A warrior's attacks and abilities are fuelled by rage. By controlling and focusing their rage, warriors can unleash an array of devastating attacks, harden themselves into unassailable defenders, or even draw strength and healing from their anger. Rage can be generated in a number of ways, depending on the warrior's stance; it can be generated by the warrior's auto-attacks, by taking damage, or simply by being in combat. Certain abilities can also be used to generate rage regardless of the warrior's stance.
Warriors need to be in combat or use a rage-generating ability to generate rage. The longer the battle, the more rage a warrior can accumulate. This often leads the warrior to the strategy of "filling up" their rage bar on a weaker foe before moving on to a more powerful enemy. A warrior with a full rage bar can quickly unload a large amount of damage.
Warriors deal damage almost exclusively through melee attacks. Each spec has one or two primary attacks that generate rage, while most other attacks consume it. Warriors have a few ranged attacks ( [Heroic Throw], [Storm Bolt]) but are largely unable to deal damage or apply crowd control unless within melee range. The majority of a warrior's attacks are intended for single targets, but they also have some options for dealing AoE and multiple-target damage.
Warriors make use of snares and root effects such as [Hamstring] to keep their targets within range, and can use [Intimidating Shout] to fear and disrupt enemy attacks. Warriors can [Pummel] casters into silence, and have a limited choice of stun, root and interrupt effects available via talents. The warrior's main mobility skill [Charge] also stuns enemies.
When targeted by others' crowd control effects, a warrior can transform themselves into an unstoppable [Bladestorm] (if talented), tearing their way out of roots and snares, while [Berserker Rage] can be used to prevent or counteract many forms of crowd control. Warriors can also Taunt enemies away from weaker targets, or mock whole armies with [Mocking Banner].
Warriors are known for their shouts, whether intimidating and disrupting their enemies, or inspiring and uplifting their allies. [Battle Shout] and [Commanding Shout] are the warrior's main group buffs, while [Rallying Cry] can be life-saving if used at the right time. Warriors can also inspire their allies with their [Skull Banner], or demoralize their enemies with [Demoralizing Banner], similar in effect to their [Demoralizing Shout]. Warrior attacks can also apply [Deep Wounds] to targets, rend their armor with [Colossus Smash] and [Sunder Armor], weaken their enemies with [Thunder Clap] or simply [Disarm] them.
Warriors also have a number of self-buffs that can be used to increase damage dealt or greatly reduce incoming damage. [Enrage], [Berserker Rage] and [Recklessness] significantly increase damage dealt, while various other effects improve specific abilities. The warrior's [Defensive Stance] is also a form of self-buff.
Warriors are known as a highly mobile class, charging and leaping about the battlefield, and fiercely intervening between their allies and those that would attack them. To be effective in the heat of PvP combat, warriors may need to use every one of their abilities to stay within range of their targets, as they rely on being in melee range to make use of their abilities.
The warrior's main mobility skill [Charge] stuns opponents and generates rage, and can be improved by talents to be available very frequently. [Intervene] (or [Safeguard], if talented) allows the warrior to leap to the defence of an ally, or simply use their teammates (or Banners) to launch themselves back into the fray. [Heroic Leap] allows the warrior to leap down upon their enemies or if necessary to flee quickly out of range of attacks, and additionally deals some AoE damage.
Warriors have a number of debilitating debuffs and crowd control abilities that can be used to weaken or interrupt their enemies' attacks, as well as some defensive cooldowns. Protection warriors are masters of defence, with a range of options for mitigating incoming damage ( [Shield Barrier], [Shield Block]), be it physical or magical, primarily through the use of their shield. While focusing primarily on dealing damage, Arms and Fury warriors are also capable of defending themselves, with abilities such as [Die by the Sword]. Although the mark of a Protection warrior, all warriors can equip a shield to take advantage of abilities like [Shield Wall] and [Spell Reflection]. Talented warriors can achieve [Mass Spell Reflection] without the need for a shield.
Although not the most gifted of healers, warriors can regenerate substantial amounts of health through [Victory Rush] as well as one of the tier 2 talents: [Enraged Regeneration], [Second Wind] or [Impending Victory].
Arms warriors are seasoned veterans, using might and ponderous weapons to deal colossal blows to their enemies. Preferring power over speed, Arms warriors specialize in powerful burst damage and control, and can become an unstoppable force, tearing opponents down in just a few mighty blows. Smashing opponents with powerful attacks, Arms warriors are capable of dealing immense amounts of damage in a small space of time.
Fury warriors are dual-wielding berserkers, dealing a rapid succession of wild attacks with each weapon. While all warriors rely on rage to fuel their attacks, Fury warriors focus their anger in a different way, allowing the heat of battle to send them into a bloodthirsty rage, empowering them and unleashing their most powerful attacks. Fury warriors' mastery [Mastery: Unshackled Fury] further rewards these crazed berserkers.
Protection warriors are stout, dauntless defenders. Using a sturdy shield both to soak up foes' attacks and to dish out damage of their own, Protection warriors can take an immense amount of damage, able to withstand the most powerful of blows. Taunting and demoralizing their enemies with a range of shouts and devastating attacks, Protection warriors are formidable tanks, leading their allies to victory against the mightiest of adversaries.
The primary warrior attributes are strength and stamina. Agility is also useful while levelling as critical strike rating on gear is rare until later levels. Warrior-oriented gear found towards end-game provides a wider range of attributes. Gear oriented specifically to damage dealing warriors may include critical strike rating, or haste, while gear oriented to warrior tanks usually includes dodge rating and parry rating.
Hit rating and expertise rating are also commonly found on gear and can be useful for warriors performing either role. It can be difficult to find rings or cloaks with the relevant attributes. As such warriors may improvise; for example, damage dealing warriors may seek "rogue" items that contain agility and attack power in place of elusive items containing strength.
As long as war is waged on Azeroth, there will be men and women who fight those wars. The warrior is no mere sword-swinger. Warriors are skilled combatants, combining strength of arm, knowledge of weaponry, and practiced maneuvers to slice or bludgeon their foes into little red bits. Warriors are the most versatile of the combat classes, and they supplement their fighting prowess with the ability to rally their allies and spur them to victory. Warriors charge into the heart of the battle, take several lives, and live to tell the tale. All races fight, and all races boast many warriors in their ranks. Warriors are common among dwarves, Forsaken, humans, and orcs, but are less so among the other races. Masters of swords, spears, and weapons of all kinds, warriors share a common way of life on Azeroth. Using their abilities to deal pain and cause bloodshed, warriors are deadly adversaries and welcome friends in violent times (which seem to be all the time in recent decades).[8]
The wounds sustained during OIF reflect the character of the conflict. Roughly 62 percent of all US forces wounded by hostile action in OIF resulted from blast effects from artillery, mortars, and bombs of various types, including IEDs. Only slightly over 13 percent of US forces wounded in action were victims of small arms and other weapons.45 According to a recent Congressional research report, which looked beyond the period covered in this study, roughly 80 percent of all Soldiers wounded in OIF suffered a single wound, while roughly 20 percent suffered multiple wounds. The same study reported 575 amputations during OIF. IEDs caused roughly 42 percent of those amputations.46 2ff7e9595c
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